Each technology improves a player's civilization, be it their economy or their military, though they do cost money. The game's technology tree exceeds 300 technologies. If a player is unable to sustain his/her units, they will revolt or will not fight. All units cost a certain amount of resources to be trained, and they need resources to stay on their feet and keep fighting. The market in cossacks acts much like the stock market, the prices of certain goods fluctuate as they are traded. Gold, coal, and iron are gathered by gold, coal, and iron mines food is gathered in farms or by boats, wood is gathered from trees, and stone is gathered from stone deposits. There are 6 different types of resources in Cossacks, and each is gathered in a different way by a peasant. Like that of real life, the "fog of war" closes in on an area that a unit hasn't explored in a period of time. Elevation also improves a units range, along with it's line of sight. A cannonball shot on a rocky area is much stronger, but on a swamp it is not nearly as strong, due to the recoil effect. For example, a unit walking up a hill moves less slowly than one on a flat plain. Units react the same way to situations than they would in real life. The physics in Cossacks is very well done and thought out. With up to 8 players playing via a modem, local network, or Internet, multiplayer Cossacks is very easily set up. In this game mode a player is expected to lead any party he chooses, to carry out the battle, and to confirm or disprove its historically recorded outcome. They are reconstructed up to trivial details, such as real historical landscape and map enemy troops disposition, stuff, structure and even number punctually coincide with historical facts. Historical battles are precise reconstruction of real ones.
HOW TO WIN TATAR WARS IN COSSACKS EUROPEAN WARS GENERATOR
The random map generator allows for a player to select the type of map (Islands, Continents, peninsulas, etc.), but totally randomizes the placement of the players, the resources, and the bodies of water and the land. Multiplayer gaming in Cossacks is very worthwhile, and allows for both Random Maps and Historical battles. These engagements are able to be played out in single player campaigns, where a player can be victorious over the best commanders of the day. The most important engagements included are the Thirty Years War (1618-1648), the English revolution, the English and Dutch wars, the War for Spanish Succession, the Northern war, the War for Austrian Succession, the Seven Years War, the Ukrainian independence war (1648-1657), and the sea wars against pirates. It includes many of the most famous military engagements of the 1600s-1700s. The single player aspect of this game is very extensive. Buildings and peasants can be captured, increasing the usefulness Economically, Cossacks is very straightforward withĦ different resources, with a market that can sell and trade surplus Being a trueģD game, Cossacks allows for enhanced terrain, which affects tacticsĪnd strategies. With each unit having a particular duty in the game. Of the most commonly used military units for each civilization, Nation-states in Europe and the Middle East, each with their own To field up to 8000 units for each player, it is possible to conductĮnormous wars and battles! It includes the most famous and important The time period of the 16th and 18th Centuries.
Cossacks: European Wars is a Real Time Strategy(RTS) game created